cyngames
B A

Sneak & freeze · Browser

Crawl

The cookie jar is five rooms away. Left hand, right hand, left hand — keep an even rhythm and you pick up real speed. Then the grown-up looks up from her phone, and the only winning move is to stop dead.

Endless houseTwo thumbsOfflineFree

Developer
Cyngames
Released
August 2026
Last updated
23 August 2026
Engine
HTML5 canvas
Platforms
Browser — desktop, phone, tablet
Controls
Tap or click left half / right half to alternate hands · swipe up, space or the hop pad to lunge · P or Esc to pause

How it plays

Left. Right. Freeze.

  1. Alternate

    Left half of the screen plants the left hand, right half the right. Never the same hand twice — that is a faceplant, and it costs you every bit of speed you had.

  2. Find the rhythm

    Keep an even tempo between hands and the GROOVE meter fills, multiplying every push. Mashing is slower than metronoming. This is the whole skill.

  3. Freeze

    She looks up. The eye goes red. Touch the screen now — even to hop — and you are caught. Three catches and it is nap time.

The route

Five rooms to the jar.

Then the house starts again, faster

  1. Nursery

    Soft carpet, soft landings. Alphabet blocks to hop and a first taste of being watched.

  2. Hallway

    Floorboards. A beach ball rolls at you and the cat starts taking an interest.

  3. Living room

    Chair legs everywhere, and the good crumbs. Arcs of cheerios that only a hop can reach.

  4. Dining room

    Spilled milk. Crawl through it and your next two pushes barely bite.

  5. Kitchen

    Cold tile, and the jar. Reach it for two hundred snacks, a heart back, and a harder lap of the same house.

Opposition
Alphabet blocks and beach balls to hop, sock piles that bog you down, spilled milk that makes every push slip, and a cat that stops dead in the doorway to wash a paw.
The grown-up
She cycles: on her phone, looking up, looking straight at you. The bar at the top of the screen is the honest countdown, and she always telegraphs before she turns.
Scoring
Distance in centimetres, plus snacks. A good groove is worth more than frantic tapping — the multiplier reaches ×1.44 at a steady tempo.
Power-ups
A pacifier absorbs one mistake. A juice box triggers a sugar rush: four seconds of unstoppable auto-crawl, and she cannot catch what she cannot follow.
Session
A lap of the house runs about a minute. It remembers your longest crawl.
Progress
Best distance saved on your device. No account, no sign-in.
Plays on
Any modern browser, desktop or phone. Two thumbs, a mouse, or the arrow keys.
Weight
A single file. Loads in a blink, plays offline.

Questions

Before you set off.

Do I need an account?

No. Nothing to create, nothing to remember. Your best crawl stays on the device you play on.

Does it work offline?

Yes. Once the page has loaded it runs without a connection, all five rooms of it.

How does it play on a phone?

Tap the left half of the screen for the left hand, the right half for the right, and swipe up to hop. It was designed for two thumbs on a phone first.

Why do I keep getting caught?

Because you kept moving. When the eye at the top turns red, stop tapping completely — the grown-up is looking straight at you. She always warns you first.

More from the studio

Three more worlds.

See the boards →